Storytelling in a digital age
Welcome to country by Barry MacKenzie
- Wadjuk Nyungar representative, shared a story with us about the trap-door spider in Kings Park.
- Seemed to open the possibility of collaboration as he explained that the stories for his people are “inside” and would wonder what happens when people pass on — would digital storytelling help keep these stories alive?
Community Collaboration: Embracing the Future of Interactive Storytelling – Esther Lim (San Francisco)
- Researcher / consultant
- Exploring how we cater for community collaboration in storytelling.
- Moving towards blurring the lines between fiction + reality? Stories now come to us. e.g. mocku-Facebook profiles.
- Problem of “real-time” delivery (over a fixed period), not recorded; can be alleviated with mediated community building, and professional community managers.
Cross Cultural and Cross Platform Perspectives – Peter Shiao (Beijing, Los Angeles)
- Serial entrepreneur, trying to build a next generation media company (Orb Media).
- Company founded on three concepts: transformational (positive change through embedded spirituality or ethos), transborder (US + China) and transmedia (web/film/mobile/event).
The Art of Interactive Storytelling… Why it is that so many get it wrong and what needs to happen to get it right – Prof Duane Varan (Perth)
- Murdoch adjunct professor + Disney executive.
- Beyond :30 research project into new advertising models.
- Digital media offers the ability to “interact”, a big problem for creating effective narrative.
- Some findings:
- Respect narrative structure: can’t choose ending!
- Interaction to facilitate dramatic tension (limit by timing, countdown)
- Capitalise on the power of empathy
- Intersect the “viewing quest” (answer “why is the viewer there?” UX + common sense)
- Don’t rob the viewer the power of choice, especially the harder the choice
- “Bridge in” (bring back to main story) at the same time as “branching out” in structure
- Limit number of choices so the viewer is not pulled out of the story (2 choices at each point is best)
- Capitalise on multi-platform
- Adapt as learning from viewer
- Whet appetite before interacting
Old Stories in New Boxes – Universal Form in Changing Media – Marshall Vandruff (Laguna)
- Sees the creation of new media forms resulting from the fusion and evolution of existing forms. e.g. Vaudeville + Moving stills = movies
- Story fundamentals that never change:
- Connects us with others (reverberate emotionally) through a character “like me” protagonist empathy
- Takes us on a journey (not a tour!) through crises + difficulties in pursuing goals
- Gives us a thrill through ups and downs (reversals, turning points, twists) that build to a peak of tension, then resolved
- Gives meaning to lives through how it ends: protagonist responsibility
- Making stories visual:
- Film theory: cutting for continuity + cutting for contrast
Closing the Immersion Loop through Participation – Ana Serrano (Toronto)
- Entertainment industry very good at immersion, now being asked to allow participation
- Can be asynchronous or synchronous (harder)
- Johnny Cash project
- David Suzuki tweet mash up (background)
- Facebook “movies”
- 3D “racting” (ref Neal Stephenson) with Disney characters
Once Upon A Tablet – Dominic Knight (Sydney)
- Argues that there is no story that has fully employed the full capability of the iPad.
- Struggled to make money + make time for online media elements for “The Chaser”, their previous online paper was mostly a flop.
Transmedia Storytelling – Poonacha Machaiah (Bangalore)
- Very possible to create “virtual stars”, particularly as so much of our representation is digital.
- Eternal and ageless!
Mobile Entertainment, Digital Storytelling, Emerging Markets and the Power of the Mobile Internet – Emma Kaye (Cape Town)
- South Africa skipped a generation of technology, went straight from the stand-alone PC to a mobile internet.
- South African mobile content missing localised material, and had little interaction (ignoring the interactive nature of the technology)
- Enabled village-produced content: 10 “filmmakers” with Blackberries, taught basics, then upload and provide commenting system.
- eFuBu project on MxIt
Immersive Environments – Ed Lantz (Los Angeles)
- Dome cinemas.
- Shooting for: long scenes, journey-oriented stories.
Transmedia,Transformation and the Future of Story – Kate McCallum (Los Angeles)
- Frank Rose – The Art of Immersion.
- Finding stories arising out of other mediums.
- Conspiracy For Good project
The Most Important Questions in Storytelling Today (and None of the Answers) – Kaz Brecher (Los Angeles)
- Content + Conversation is king
- Why are you telling the story?
- What is the right medium?
- Who are you talking to?
- Who is hearing the story?
- How can the audience participate?
- Does the conversation change the content?
- Is the story about the environment or experience?
- Is your story hurting anyone? (particularly for mocku digital artefacts)
- Do you have what it takes for production (resources, staff etc)
- Sword & Sworcery EP
Engaging with Screen-agers – Robyn Kershaw (Melbourne/Perth)
- As a producer it’s important to listen to the “screenagers” in our lives
- Digital narrative is a “greenfield” site, traditional media is a “brownfield” site
- Digital producers are jacks of all trades, understand audience + very connected with them
- YouTube celebrities (community channel etc)
Transmedia – Is it the New Vaudeville? – Nicoletta Iacobacci (Geneva)
- Collapsus.com (Peak oil)
- Low lifes (microbudget)
Storytelling MeetsTechnology – Rosie Allimonos (London)
- BBC has built APS system in 2007 (automatic program support) which automagically generates a web site with all the bits needed (been around for ages).
- Mythology engine (next-generation program support).
- East enders show E:20 generated approx 4m views
- Important to label online content as “online extension” not “spinoff”, employ strong TV co-branding to increase the legitimacy.
- Discovered that viewers appetite for online narrative video is around 12 – 15 min (not digital “snacking”), rather VOD bingeing! (watching show after show)
- Being Human
- Dr Who adventure game
- Originally the cross platform team was a central, separate entity; now staff are embedded into the show’s production teams.
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